
The Wishfarmers and University of Wisconsin are exploring the vast potential of medical education in Second Life™ - a growing area of development which has captured the attention of educators interested in new ways to innovate and engage. The first phase of our collaboration is “Diagnosim” - a medical education environment on the University’s “Collabs Island” in the virtual world of Second Life.
In the form of their avatars, students and instructors make use of a variety of features and environments designed to support medical education. In addition to the sort of discussion and study areas you might be expecting, several unique innovations are laying the foundation for continued exploration and development:
Simulated Medical Equipment
These virtual medical stations display a variety of simulated medical characteristics for an avatar filling the role of a patient. The flexibility of this system allows instructors to adjust it for any type or number of data points, through an extensive web-based interface.
Users can adjust their own “simulated patient” record with a convenient web-based user interface, which provides the ability to add or modify any fields needed for a given simulation or exercise. Instructors also use it to manage student/patient records.
The Talking Stick
Group discussion and learning sessions in Second Life are common, and they work well - but you can’t see someone’s eager face indicating that they’d like to say something. Our “Talking Stick” is designed to address this.
Like the stick used in real world group therapy, the Talking Stick indicates who is talking now - while a display shows who will be speaking next. Participants wishing to speak simply touch the stick to be added to the queue, and the stick is passed from speaker to speaker in turn.
The “OrgLab” presentation system (designed by Wishfarmer Somatika Xiao) provides a single interface with which virtual “speakers” can present text and graphical slides, while providing integrated displays for every student - so that each is assured a perfect view of presentation materials.
And of course, the “Diagnosim” system is extensible: University staff or students can easily create their own virtual (or web) applications that interact with the virtual patient data - to simulate new medical devices, or even patient injuries and disease.
Take a look at the UoW Gallery, and stay tuned to @Wishfarmers for ongoing developments in this area, and for the UoW video clip to be released on our Youtube channel.

The Kelly Services Jobbit is an easy, functional job seeker’s tool for Second Life residents that combines Kelly’s extensive job listings with unique conveniences of the metaverse.
The Jobbit is an example of how virtual worlds support the next generation of online content and engagement.
Check out this demo clip introducing the Jobbit and basic features.
Get a free copy from OnRez (here) - or in Second Life at “Kelly Services Island” or “Wishfarmers Isle”.
The Wishfarmers continue to help clients like Kelly Services to recognize and act upon a growing range of opportunities in emerging virtual worlds. And we can help you, too - just drop us a line to get started.
Based on the groundbreaking methods behind the new book “Your Child’s Strengths” by Jenifer Fox, Strengths Island is an environment inside Second Life designed to engage, empower and educate.
The island features several unique and innovative attractions, including the Strengths Machine - a fully interactive version of the author’s acclaimed “Strengths Inventory”. With this fun and easy system, visitors quickly discover their own principal affinities - a powerful personal insight. The process has been described as “astoundingly accurate“.
Strengths Machine users get a personalized web page to share, and an exclusive virtual outfit (by fashion luminaries like Fade Dana) that specifically reflects their strengths!
Obviously, this must be delivered by magic wardrobe . . . nothing less could be expected.
Visitors also enjoy scenic balloon tours and free-use collaborative facilities.
Check out this video tour!

Kelly Services, the global human resources solutions provider, debuted their new virtual headquarters in Second Life, with a public concert and party on an expansive new island.
This second half of Kelly’s virtual spaces “one-two punch” landed in October 2007. Grand opening attractions included a live, blues concert by renowned resident Komuso Tokugawa.
Kelly’s new Virtual Headquarters is the Second Life nexus for the job placement and career development giant, serving the community with public seminars, conferences, job fairs, interviews, training and more.
We’re all very proud to serve as the premiere virtual content partner for Kelly Services, who has shown that they really do “get it” — and together we are helping them act on it.
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AccuWeather.com is the leader in online weather!
The Wishfarmers worked closely with AccuWeather to conceive and implement the “Personal AccuWeather System” (PAWS), a self-contained “weather system to go” available free to all Second Life residents.
A level beyond any “weather gadget”, the PAWS is not simply a “flat” translation of web content: It literally “renders” the weather conditions of your specified location — right over your head! When it rains in your home town, PAWS rains on you!
PAWS is completely free. Visit the PAWS distribution site in-world, or SL Exchange for your own copy. Visit the AccuWeather.com Second Life Site for more information.
Disclaimer: Rain gear not included.
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The Wishfarmers are the premiere virtual content partner for worldwide employment leader Kelly Services. From our engaging debut design based on their popular web-based “Virtual Breakroom” to ongoing innovation initiatives, Kelly and The Wishfarmers are bringing the talent acquisition and management business into the Metaverse in ways that no one else can.
Visit the Kelly “Frankland” Island, and Kelly Services’ own Second Life site, and check out this preview clip.
SceneGlobe is the premiere panoramic system for Second Life.
Invented by Wishfarmer Adenoraque Qin, this combination of panoramic photography and in-world technology is another great demonstration of the unique creative approach that is central to the WishFarmer philosophy.
‘Globe owners are provided with catalog of real world locations to view, and have even had custom panoramas made of Second Life locations for viewing offline!
Check-out this really cool example of Wishfarmer craftsmanship!
This is an imaginary promo clip for a hypothetical campaign we can only wish existed. And it’s 45 seconds of pure, Wishfarming fun that the ‘farmers conceived and executed in under 72 hours.
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The Wishfarmers were contracted to design and conduct a “mixed reality event” for the Free State Project in Second Life on September 16, 2006.
The event, described by attendees as a great success, launched an ongoing presence by this grassroots movement. The project was assembled in record time by ‘Farmers at a bargain price.
Highlights included custom flyable ‘Freedom Buses’ and shoulder-perched pet porcupines as well as the standard t-shirts and hats. Wishfarmer Komuso Tokugawa brought down the house with a live set of freedom-lovin’ blues direct from Japan.
The event was the brainchild of FSP supporter Jason Rand, who continues to direct a permanent FSP presence in-world. Read more about the event here.
The Wishfarmers were the team behind the 2005 Second Life Game Developer’s Contest entry “EVA Project “, the very first Alternate Reality Game (”ARG”) ever perpetrated in a virtual space.
The project was described by judges as epic in scale, integrating many dramatic and technical elements to capture critical acclaim by engaging both the ARG and Second Life communities.
Massive and complex events combining in-world and real-world elements won rave reviews of judges, and earned the project second place amidst fierce competition.